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Event Viewer

This feature allows you to easily find synchronized events of a match.

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Written by Jurre van Laarhoven
Updated over 7 months ago

Event Viewer

This feature allows you to easily find all key match events (e.g. all shots, passes or dribbles) from all processed matches. The selected events can be reviewed directly with the flexible video player and/or dragged into your workflow with easy save and export functions.

How it works

In the topmenu go to "Match center" > "Event viewer".

As a next step, you can select and filter on all your available matches on the right-hand side of the screen. Breakdown of the available filter options:

General

  • Team - Select the team you want to analyze

  • Matches - Select the matches you want to analyze (multi-match is possible)

  • Players - Select the players you want to analyze (multi-select is possible)

  • Time - Select the match timeframe you want to analyze

Analysis specific

  • Select one or multiple events to review (see full list of events breakdown here)

The selected events will be displayed and can be opened by clicking on the event rows on the right-hand side of the screen.


Tip: Use the pitch crop function to draw a custom area on the pitch using your cursor and as a result only the selected zone events will remain for further analysis.


After selecting an event row, a pop-up window opens playing the clip of the selected event.

The video player is equipped with:

  • A full screen option

  • Clip play and stop button

  • Forward and backward play function

  • Next and previous clip function

  • Keyboard shortcuts for all the above functions

  • Add clip to playlist button

From within the event viewer you can easily save and organize video clips with the playlists & folders functionality or direct export selected clips to your favorite video analysis tool.


Events breakdown

At the moment we distinguish 39 events that can be attributed to a single player and can therefore be interpreted as an action of a player.

Events

Definitions

PLAYER DEFENSIVE

Blocked Shot

Shot is blocked by defender.

Clearance

Player in possession moves the ball away without the intention to reach a teammate, as defined by the data provider*.

Foul

Player (not necessarily in possession of the ball) commits a foul that is punished by the referee by discontinuing play.

Own Goal

Own goal is scored.

Recovery

Loose ball is recovered by a player.

Yellow Card

Foul resulting yellow card.

Red Card

Foul resulting red card

PLAYER OFFENSIVE

Kick Off

Kick off event (start of match or after a goal).

Bad touch

Player unintentionally touches the ball, as defined by the data provider*.

Ball Out

Ball goes out of play.

Cross

Displacement of the ball from one player to another, where the player’s intention was to cross, as defined by the data provider*.

Dribble

replaced by Running With Ball

Goal

Goal is scored.

Header

Pass event with qualifier header.

Offside

Player is caught offside.

Offside Pass

Pass to a player that is offside

Pass

Displacement of the ball from one player to another, where the player’s intention was to pass, as defined by the data provider*.

Reception

Player takes a first touch on the ball. If not defined by the data provider; imputed using a set of rules.

Running With Ball

A player running with the ball > 1m within 3 seconds after a reception event.

Shot

Displacement of the ball by a player with the intention to score, as defined by the data provider*.

Shot on Target

Shot on the goal.

Take-on

Player in possession of the ball attempts to move with the ball past an opponent player, as defined by the data provider*.

Good Skill

Good skill shown by a player.

Error

Ball is lost in a dangerous location.

DUELS

Challenge

Two players of opposite teams attempt to win the ball when the ball is not in the air when no team was clearly in possession beforehand.

Challenge air

Two players of opposite teams attempt to win the ball when the ball is in the air, as defined by the data provider*.

Tackle

Player not in possession of the ball attempts to retrieve the ball from an opponent in possession, as defined by the data provider*.

Interception

Player not in possession of the ball wins the ball from an opponent pass, cross or shot. Includes ‘blocks’ where the distance was close.

SET PIECES

Direct Freekick Awarded

Foul committed resulting in a direct free-kick (from perspective of fouled team)

Corner Awarded

Team receives a corner after opponent played the ball out.

Corner crossed

Displacement of the ball from one player to another, from a corner kick, where the player’s intention was to cross, as defined by the data provider*.

Corner short

Displacement of the ball from one player to another, from a corner kick, where the player’s intention was to pass, as defined by the data provider*. No distance restrictions.

Free-kick crossed

Displacement of the ball from one player to another, from a free-kick, where the player’s intention was to cross, as defined by the data provider*.

Free-kick short

Displacement of the ball from one player to another, from a free-kick, where the player’s intention was to pass, as defined by the data provider*. Can be over a high distance.

Indirect Freekick Awarded

Foul committed resulting in an indirect free-kick (from the perspective of the fouled team)

Period Start

Period start of the 1st half.

Period End

Period end of the 2nd half.

Penalty Awarded

Foul committed resulting in a penalty (from the perspective of the fouled team)

Shot Free-kick

Displacement of the ball by a player with the intention to score from a free-kick, as defined by the data provider*.

Shot Penalty

Displacement of the ball by a player with the intention to score from a penalty kick, as defined by the data provider*.

Referee Ball Drop

The ref stops the play and continues with a referee ball on the ground.

Throw-in

Throw-in from the side-line, as defined by the data provider*.

Throw-in awarded

Team receives a throw in after opponent played the ball out.

GOALKEEPER ACTIONS

Keeper Save

Goalkeeper blocks a shot.

Keeper Claim

Goalkeeper catches the ball from an opponent pass, cross or shot.

Keeper Punch

Goalkeeper punches the ball.

Keeper Pick-up

Goalkeeper picks the ball up with their hands.

Goalkick

Goalkeeper passes the ball from their 6-yard line after the opponent team played it over the back line.

Goalkeeper Throw

The goalkeeper passes the ball by throwing it.

Out for Goalkeeper

Team plays the ball out over the backline resulting in a goal-kick

MISCELLANEOUS

Subbed In

Player Subbed off

Subbed Out

Player Subbed in


Using the event viewer with tracking data

When using event data and tracking data in sync we can display the 2D pitch view next to the video. In that case the video player looks like this:

The benefits of synchronized events by combinig event data with tracking data

As you can imagine, combining event data with tracking data has a huge potential and opens up many possibilities. A small selection of the benefits we see:

  • Thanks to the synchronization, actions have a more accurate timestamp.

  • The position on the field is now the actual position of the action and not dependent on (error-prone) notational analysis.

  • Distances are more accurate of players and the ball (eg pass distance).

  • Corrects for erroneous events (eg wrong player).

  • Improved display of actions in 2D and video player.

  • More relevant attributes/information are available for each action.

  • And many more... We would be happy to discuss the possible applications of this development with you.

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