Runs & Sprints
How to extract data-driven actionable insights using the Runs & Sprints module?
Where can you find the Runs & Sprints module?
Runs & Sprints are part of the Game Analyser. You can find the Runs & Sprints module within the Performance Center under Game Analyser.
What is the added value of the Runs & Sprints module?
The Game Analyser is a powerful feature that allows users to analyze various aspects of a football match, including Sequences, Passing Networks, and Passing Matrices. The Runs & Sprints module allows the user to analyze the runs and sprints of a team, line or players over one or multiple matches. Unique about this module is the tactical context added in the form of Game Phases.
How to get started?
When you first navigate to the Runs & Sprints module, you are asked to define your filters. Without any filters selected, you cannot start your analysis.
Open the filter sidebar by clicking the filter icon on the top right. In the filter sidebar, you see two types of filters, namely: general and analysis specific filters.
First, start by setting your general filters. In the table below, you can find an overview of the available general filters including a description (see: table 1).
Table 1: General filters overview
Filter | Action | Mandatory | Description |
Team | Select one team | Yes | Available teams |
Match(es) | Select one or more matches | Yes | Matches played in the last year |
Player(s) | Select one or more players. | No | Players who played in the selected matches for the selected team |
Time | Select the timeframe within the selected match(es) | No | Time selection within the selected matches. The end time includes the injury time. |
Secondly, next to the generic filters, there are the analysis specific filters. These are optional. In the table below, you can find an overview of the available analysis specific filters including a description (see: table 2).
Table 2: Analysis specific filters overview
Filter | Action | Mandatory | Description |
Max speed | Select the minimum and maximum speed | No | Range of speed bin based on selected minimum and maximum speed. |
Game Phase | Select one or more game phases | No | Available Game Phases including Ball dead (i.e. timeframes when the ball is out of play). |
Unique about this module is the tactical context added in the form of Game Phases. In the table below, you find an overview of the five different phases including a description (see: table 3).
Table 3: Overview of game phases
Game Phase | Description |
Attack | Timeframes when the selected team is in possession of the ball for more than 5 seconds. |
Attack > Defense | The transition moment from attacking to defending when the selected team loses possession of the ball. |
Defense | Timeframes when the selected team is out of possession of the ball for more than 5 seconds. |
Defense > Attack | The transition moment from defending to attacking when the selected team wins possession of the ball. |
Ball dead | Timeframes when the ball is out of play. |
After selecting one or more filter(s), the interface returns information based on your filter settings. You are now ready to start your first analysis.
Where to look when getting started?
Next to the filter sidebar, discussed in the previous section, the interface consists of three parts as shown in the image below.
Filter top bar
Contains your selected filters. Using the filter topbar you can easily adjust your filter settings by removing one or more filter(s).
Pitch view
Contains all runs/sprints visualized based on the maximum speed and view settings.
Table view
Contains information of each run/sprint stored in a table. By default, the table is sorted descending based on the time column. You can change the sorting, by clicking on the column header. Per page, a maximum of 20 results are shown. Using the arrow icons above the table, you can scroll through the results.
How to use the pitch view?
The pitch view contains all runs and sprints visualized based on the maximum speed expressed in kilometers per hour (km/h). The darker the gradient, the higher the maximum speed.
The minimum valid speed is 17.5 km/h whereas the maximum valid speed is 36 km/h with a maximum valid acceleration of 9 m/s2. When you hover over a run/sprint with your mouse, more information about the run/sprint pops-up at the left upper corner.
In order to analyze a certain trend of sprinting locations and directions the second half is mirrored on the field, therefore the playing direction of the selected team is always set from bottom to top.
View Settings
Next to the pitch just below the legend, you can find the view settings. With this dropdown menu, you can change the visualization by selecting a different component of each run/sprint. A description of each view setting can be found in the table below (see: table 4).
Table 4: View settings
View setting | Description |
Full run/sprint | Displays the full run/sprint as a line including an arrow showing the direction of each run/sprint. |
Start Location | Displays only the start location of each run/sprint as a point. |
How to use the table view?
The table view contains the following information:
The minute the run/sprint occurred
The player that performed the run/sprint
The distance in meters (m)
The distance above 20 km/h in meters
The maximum speed
The maximum acceleration
The duration of the run/sprint in seconds (s)
The game phase
Depending on your device, you may need to scroll up and down to see the whole table. To prevent information overload, a maximum of 20 results are shown on each page. Use the arrow icons just above the table on the right side to scroll through the results.
Video player
When you click on a row in the table, the video player opens in a new window. The video player not only contains a video clip, but also a 2D animation that automatically starts at the start of the event. Using the arrow icons top right, you can go through all the clips.
How to edit an existing analysis?
You can edit an existing analysis by adding, removing or changing the filters settings. You can directly remove filters using the filter top bar, or configure your filter settings using the filters sidebar.
How to share an analysis?
After creating your own analysis by filtering the data, you can directly share the URL with your colleagues (working within the same account). If they open the URL within the Performance Center, it automatically opens the Game Analyser including the already selected filters.
How to export your analysis?
You can export each event as part of a timeline that can be imported in any video analysis tool that supports SportsCode (HUDL, MyVA, NAC Sports, etc.). Navigate to the table view, and select one or more rows using the checkboxes just in front of the timestamp. Then, press the export button at the top right to download the .XML file containing all the events on a timeline.
How to import the exported XML file into your video tool?
Depending on your video tool, you can find a short description below:
MyVideoAnalyzer
After creating a project with the video of the match, import the downloaded XML file via File > Import > Timeline > XML File. You can also drag and drop the XML file directly into MyVideoAnalyzer.
Nacsport
After creating a project with the video of the match, import the downloaded XML file via File > Tools > Import XML File.
Hudl Sportscode
After creating a project with the video of the match import the downloaded XML file via File > Import > Sportscode XML
If you require any assistance or have any questions, please email support@scisports.com and we'll get back to you as soon as possible.