WIthin My Game Plan, you can build your own analysis by setting rules based on four main categories. The categories and their variables will be explained in this article. The My Game Plan introduction article explains how to use these in building your own analyses - follow the button below to get started if you haven't already.

  1. Outcome; What is achieved with the transition?

  2. Pressure; Counter pressing properties; how and how much pressure is performed?

  3. Organisational; What happens with the team's spatial organisation after transition?

  4. Descriptive; What happens prior to and during the transition?

My Game Plan - Attack to Defense

Definitie (NL)

Definition (ENG)

Outcome

Ball retrieval

Balverovering door het geselecteerde team binnen 10 sec na de transitie; zonder overtreding, shot op doel of bal buiten de lijnen.

Condition identifying if the ball is retrieved within 10 seconds. See "Ball retrieval time" to set the desired retrieval time.

Conceded shot

Schot tegen in de aanval die volgt. Optioneel binnen 10 seconden.

The team that turned the ball over conceded a shot. Within the attack and optionally within 10 seconds.

Final zone penetration

Deel van het veld* bereikt binnen 10 sec of gedurende de volgende aanval.

The team that turned the ball over conceded a half/final third/score box/goal box* penetration.

Pressure

Number of pressing players

Het aantal spelers dat druk zet.

The number of pressing players that were identified.

Pressing duration

Het gemiddeld aantal seconden van het drukzetten, waarin ten minste 1 speler binnen de 5sec aan de definitie als pressing player voldoet.

The average pressure duration, which is currently defined as the amount of time within the 5-second window in which there is at least one player who meets the pressing conditions.

Pressing speed (intensity)

Gemiddelde snelheid van de drukzettende speler(s) die naar de bal bewegen, uitgedrukt in km/h. Een negatieve waarde betekent dat de spelers van de bal af bewegen.

The average speed (km/h) at which the pressing players move towards the while they meet the pressing conditions.

Pressure on the ball

De gemiddelde druk berekend over alle drukzettende spelers volgens ons on-ball pressure model. (dus boven 100% wanneer er meer spelers betrokken zijn).

The average pressure aggregated over all pressing players according to our on-ball pressure model.

Ball retrieval time

Tijd tot de bal is veroverd.

Time until ball is back in possession of the team that has turned the ball over (in ms).

No. outplayed opponents in first 3 on ball events after transition

Het aantal spelers dat is uitgespeeld binnen de eerste drie balevents na transitie (ten opzichte van de goal).

The number of outplayed opponents in first 3 on ball events after transition

Organisational

Team surface in 5 sec after transition

Teamoppervlakte na 5 sec na de omschakeling van alle veldspelers.

The average team surface area (m2) of all outfield players.

Last-6 surface in 5 sec after transition

Teamoppervlakte van de laatste zes spelers na 5 sec na de omschakeling

The average defensive block (last-6 outfield players) surface area (m2) of all outfield players.

Last-4 defensive alignment offset in 5 sec after transition

Beweging van de laatste linie in de 5 sec na de omschakeling ten opzichte van de buitenspellijn. (dus hoe ver staan de verdedigers van de laatste man af)

The average 4 defenders in relation to the offside line surface area (m2) of all outfield players.

Space to offisde surface in 5 sec after transition

Afstand tussen de keeper en laatste linie in de 5 sec na de omschakeling

The average distance off the last 4 defenders to the offside line.

Forward displacement of the opponents in first 3 on ball events after transition.

Voorwaarste beweging van de veldspelers van de tegenstander in de eerste 3 events na de omschakeling.

Forward displacement of the opponents in first 3 on ball events after transition. (Allowed forward displacement).

Descriptive

No. of opposing on-ball events before retrieval

Het aantal events voordat de bal veroverd wordt na transitie

The number of opposing on-ball events before retrieval

Coverage of off-ball players

Gemiddelde coverage over alle aanvallende spelers gebaseerd op het pressure model, gemiddeld over 5 sec

The average coverage of all attacking players based on our pressure model, averaged over the first 5 seconds in transition.

Event resulting in turnover

Het type event waarmee de bal veroverd wordt.
Vind hier de lijst met events.

Find the list of events here.

*Final zone penetration is divided into a penetration (reaching this part with the ball) of the halfway line, final third, score box or the goal box. See the image below for the pitch zone distribution.

Pitch Zone distribution

*Team surface is the surface between all outfield players as illustrated in the image below.

Team Surface - outfield players

Benchmarks

In order to evaluate if a score is high or low on a certain variable, some rules include a "compare to" option. This allows you to set rules based on a comparison with the team or league benchmarks. Choose "compared to the team average" if you want to make a comparison with your team only. If you want to compare with the whole league you can choose "compared to the league average". Comparing can be done with the 5-point scale or you can even set your own custom range.

  1. is very high; The value 2 standard deviations above the mean of value of a dataset on a given feature.

  2. is high; The value 1 standard deviation above the mean of value of a dataset on a given feature.

  3. is average; The mean value of a dataset on a given feature.

  4. is low; The value 1 standard deviation below the mean of value of a dataset on a given feature.

  5. is very low; The value 2 standard deviations below the mean of value of a dataset on a given feature.

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