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Event data vs tracking data: A comparison between the sequence start, result & outcome

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Written by Lars Delnoy
Updated over a week ago

Event data vs Tracking data
The matches with only event data available use only tagged on-ball actions such as passes and shots. The matches with event and tracking data available combine these on-ball actions with positional data of all players and the ball. This allows detection of off-ball movements and pressure, offering deeper tactical context and more refined sequence definitions.

Definition of Ball Starts (BS)

A Ball Start marks the beginning of a new sequence. How it’s identified depends on the available data.

Event Data Only (BS)

With only event data, a sequence always starts from a set piece (e.g., throw-in, free kick, goal kick). The pitch is divided into 4 zones, and each Ball Start is classified as follows:

  • BS0: Goal kicks or throw-ins taken at the height of the team’s own penalty box.

  • BS1: All other set pieces in the same zone as BS0, except BS0 set pieces.

  • BS2–BS4: Set pieces taken in progressively higher zones up the field.

No information about player positioning is used, only the type and location of the set piece.

Event + Tracking Data (BS)

When event and tracking data is available, we still apply the same requirements as event data BS0–BS4, but now non-set-piece starts can be included as well.

For example:

Keep-ball starts: A sequence of events that involves a team maintaining possession without making any significant progress up the field.

Tracking data adds tactical context: it reveals pressure, space, and off-ball dynamics helping detect more nuanced sequence starts.

How BS1-BS4 is divided (BS0 = zone 1 as well):

Sequence Result

Both event-data only and event + tracking-data categorize results as Negative, Neutral, or Positive, ensuring consistency across outputs. In event-data only, results rely solely on the last tagged action. Tracking data captures player movement and defensive pressure, not just ball events. This enables a more accurate determination of when an attacking sequence truly ends, especially in cases where the decisive moment occurs off the ball rather than through a clear event like an interception or tackle.

Sequence Outcome

The event-data only includes four outcome types:

  • Transition

  • Ball Dead

  • Shot

  • Penalty

It can’t recognize cases where the ball is held or no clear end occurs.

The tracking- and event-data contains three extra outcome types:

  • Keep Ball

  • Goalkeeper End

  • No End

These additions better capture possession phases, keeper control, and undefined endings.

Summary comparison table

Feature

Event only

Event- & Tracking data

Definition BW 1-4

Open-play transition only

Open-play transition only

Definition BS

Set-piece start only

+ keep-ball situations

BS0

Goal kick or throw-in at height penalty box

+ pressure situations

BS1–4

Set-piece from Zones 1-4

+ undecided endings (such as keep-ball) from zones 1-4

Result categories

Negative, Neutral, Positive

Negative, Neutral, Positive

Outcome types

Transition, Ball Dead, Shot, Penalty

+ No End, Goalkeeper End, Keep Ball

Insights

Interpretation: context from just tagged events as input

Interpretation: context from tags and (ball)positions as input

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