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Tactical Match Report

Dive deep into game-phase specific team-tactics and metrics per match.

The Tactical Match Report provides a structured overview of team behavior across game-phases within a single match. It combines positional tracking and event data to deliver visual and metric-based insights that support match analysis and tactical evaluation.

Insights of the Tactical Match Report

The report offers a detailed interpretation of a team’s tactical organization during distinct phases of play. It includes average player positions, tactical metrics, ball-movement patterns, and season benchmarks to contextualize performance. Each report is generated per team, ensuring that both sides of a match can be analyzed independently.

AI Summary

In addition to the standard analysis content, the PDF version includes an AI-generated Match Team Summary. This summary provides an automated tactical interpretation of team behavior in possession and out of possession, as well as graphic representations of team shapes per game-phase.

Please note: The summaries are generated automatically using AI and rely on the underlying match data. They offer a quick interpretive layer but may occasionally contain inaccuracies or phrasing that does not fully match a team’s preferred terminology. These outputs should therefore be viewed as supportive insights alongside the detailed tactical analysis in the report.

Accessing the report

The report is available in the Data center within the SciSports platform. It can be downloaded for any match where positional and event data are available.

Steps:

  1. Open Data center from the main menu.

  2. Select Data sets.

  3. Choose a match from the list.

  4. Navigate to Reports.

  5. Download the Tactical Match Report.

Report Structure

The Tactical Match Report contains several sections that present tactical insights in a consistent structure. These sections can be accessed in the Data center and downloaded as a PDF file.

The report includes:

  1. Cover page

  2. Match team summary

  3. Line-up page (Containing the line-up for both teams)

  4. Analysis pages

  5. Glossary

Match team summary (AI-generated)

The report includes summary page. This content is generated using SciSports Tactical AI Assistant technology, combining positional and event data to form narrative insights and visual summaries. It provides:

  • An automated tactical interpretation for team behavior of both in-possession and out-of-possession phases

  • A visualization of the team’s shape per game-phase

Shapes explained:

Color of Shape

In/Out of Possession

Definition

Blue

In Possession

Chance Creation

Blue

Out of Possession

High Pressing

Orange

In Possession

Ball Progression

Orange

Out of Possession

Mid zone Pressing

Gray

In Possession

Build-Up

Gray

Out of Possession

Low-Block Defense

Analysis pages

The analysis pages are the core of the Tactical Match Report. Every analysis page contains up to three different types of analyses:

  1. A table with Tactical Metrics (Key Performance Indicators) specific to that game-phase.

  2. A plot with the average positions in that game-phase.

  3. A plot with the heatmap of the ball in that game-phase (not always on the page).

The heatmap consists of colored hexagons which show you the most frequent positions of the ball during that game-phase.

Example of an analysis page in a tactical match report.

Game-phases
A game-phase is simply defined as a subset of the game defined by a set of rules. For the purpose of the tactical match report, game-phases are currently determined based on the ball state (being alive or dead, and being in possession of the home or away team). Which means that at its base, team game states can vary from in possession, transition to defense, transition to offense, out of possession to ball dead. By adding additional logic like the ball location, height of the attacking line etc. we can construct a more complex set of rules.

Note that we currently only analyze elaborate play. In other words, structured open play, that excludes the transition window (first 5 seconds after a possession change), as well as the set-piece window (first 7.5 seconds after a set-piece start).

The report currently covers the following game-phases:

In possession: Team is in possession of the ball, anywhere on the field.

Zone 1 (Build-up)

Team is in possession of the ball in the first 25% of the field.

Zone 2 (Build-up Progression)

Team is in possession of the ball in the second part of the own half (25-50% of the field).

Zone 3 (Chance Creation)

Team is in possession of the ball in the lower part of the attacking half (50-75% of the field).

Own Half

Team is in possession of the ball on the own half.

Opponent Half

Team is in possession of the ball on the opponent half.

Out of possession: The opponent is in possession of the ball anywhere on the field.

High Press (Zone 4)

The opponent is in possession near it’s own goal (75-100% of the field from the perspective of the analyzed team), and the line of pressure is within 5 meters of the ball line (i.e. attacking line is <5 mtr from the ball line).

Mid Zone Press (Zone 3)

The opponent is in possession near the midline (50-75% of the field from the perspective of the analyzed team), and the line of pressure is within 5 meters of the ball line (i.e. attacking line is <5 mtr from the ball line).

Low Block Defense (Zone 2)

The opponent is in possession in the first part of the own half (25-50% of the field).

Opponent Half

The opponent is in possession on it’s own half.

Own Half

The opponent is in possession on the half of the analyzed team.

Definitions & Key concepts

Concept

Definition

Applies to

Game-Phase

All frames in a single match that belong to a given game-phase. So all frames in a match that fit the criteria “out of possession: opponent half”. Frames don’t have to be part of a single sequence.

All Sections

Vert. Compactness (m)

Longitudinal distance (goal-to-goal axis) from the lowest to heighest outfield player (goalkeeper excluded).

Tactical Metrics

Horiz. Compactness (m)

Lateral distance (side-to-side axis) from the left-most to the right most outfield player.

Tactical Metrics

Players in front Ball

Number of players in front of the ball line (closer to the opposing goal), measured by distance to the opposing backline.

Tactical Metrics

Players behind Ball

Number of players behind the ball line (closer to the own goal), measured by distance to the opposing backline.

Tactical Metrics

Players on Own Half

Number of players on the own half.

Tactical Metrics

Players in First 3rd

Number of players in first 3rd (the 3rd closest to the own goal).

Tactical Metrics

Players in Middle 3rd

Number of players in the middle 3rd.

Tactical Metrics

Players in Final 3rd

Number of players in the final 3rd (the 3rd closest to the opposing goal.

Tactical Metrics

Players in Box

Number of players in attacking score box.

Tactical Metrics

Players on Att Half

Number of players on the attacking half.

Tactical Metrics

GK to D-Line Dist (m)

Longitudinal distance between the GK and the Defensive line (see line detection for more info).

Tactical Metrics

DEF - MID Dist (m)

Longitudinal distance between the Defensive Line and the Midfield line (see line detection for more info).

Tactical Metrics

MID - ATT Dist (m)

Longitudinal distance between the Midfield Line and the Attacking line (see line detection for more info).

Tactical Metrics

Offside Line (m)

Position of the offside (most backward player - 1).

Tactical Metrics

Game Phase Metrics

All metrics are averages over all frames in a game-phases

Tactical Metrics

Team Averages

All team averages are metric averages over all games played by the team in the season thus far, and are subject to the same definitions and averaged over the same game-phase.

Tactical Metrics

Average Positions

Average XY position of a player over all frames in a game-phase.

Average Positions

Line Detection

The lines (GK, DEF, MID, ATT) are dynamically identified through the following process:

  1. We take the formation (i.e. 5-3-2) from the match sheet.

  2. We determine the number of players per line.

  3. For every timeframe in a match (in a 5-3-2 example), we label the first 5 outfield players as defenders, the next 3 as midfielders and so on. This means that if the left back overlaps the midfielder, the midfielder can effectively become a defender for the feature construction.

After line detection, we compute the average position of a line (centroid) based on all players in that line, and we use x-component (goal-to-goal axis) to compute distances between lines (intra-team subgroup distances).

Tactical Metrics



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